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Co-Founder | Art Director | Packaging Design | Narrative | Mechanics | Concept Art | Character Design || In-Progress

Problem: While games are traditionally designed around competition, many players-ranging from casual enthusiasts to seasoned professionals-seek experiences that prioritize connection over rivalry. These players value games as tools for bonding with family and friends, yet often find that competitive dynamics introduce unnecessary tension. Furthermore, most games are structured with a definitive end, leaving players who wish to extend their shared experience without clear options for continuation.

How might we design a game that fosters meaningful connection, minimizes competitive tension, and offers an organic way to extend the experience beyond a traditional end point?

Solution: A collaborative 3-6 player game designed to foster teamwork and shared purpose, where players join forces to overcome a common antagonistic force while strategically collecting weapon pieces. By emphasizing collective problem-solving and shared stakes, the game cultivates a strong sense of community and camaraderie without the tension of direct competition. The outcome is shared by all players, ensuring an engaging experience where success is celebrated together, and failure becomes a collective story to remember. We win or lose together.

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